localised resources and remaining scenes
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@@ -49,7 +49,7 @@ func find_multiple_targets() -> Array[EnemyController]:
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continue
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if tower.global_position.distance_to(enemy.global_position) > tower.target_range:
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continue
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if !(enemy.stats.target_type & tower.stats.target_type):
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if !tower.stats.target_type.has(enemy.stats.target_type):
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continue
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#if multiple_targets_cache.has(enemy):
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# continue
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