conforms file names to consistant standard
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8
projectiles/fireball/scr_fireball.gd
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8
projectiles/fireball/scr_fireball.gd
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@@ -0,0 +1,8 @@
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class_name FireballProjectile
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extends StatusApplyingProjectile
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func build_status_object() -> StatusEffect:
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var status: StatusDoT = StatusDoT.new()
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status.stats = status_stats
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return status
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