conforms file names to consistant standard
This commit is contained in:
62
scenes/flow_field/flow_node.gd
Normal file
62
scenes/flow_field/flow_node.gd
Normal file
@@ -0,0 +1,62 @@
|
||||
class_name FlowNodeVisualiser
|
||||
extends StaticBody3D
|
||||
|
||||
var data: FlowNodeData
|
||||
var connections: Array[FlowNodeVisualiser]
|
||||
var visualisers: Array[Node3D]
|
||||
var visual_scene: PackedScene = preload("res://Scenes/FlowField/cube2.tscn")
|
||||
var best_path: FlowNodeVisualiser :
|
||||
get():
|
||||
return best_path
|
||||
set(value):
|
||||
set_connector_color(best_path, Color.DARK_GRAY)
|
||||
best_path = value
|
||||
set_connector_color(best_path, Color.DARK_GREEN)
|
||||
|
||||
|
||||
func setup_connection_visualisers() -> void:
|
||||
visualisers = []
|
||||
for node: FlowNodeVisualiser in connections:
|
||||
var visual: Node3D = visual_scene.instantiate()
|
||||
add_child(visual)
|
||||
visual.owner = self
|
||||
visualisers.append(visual)
|
||||
set_connector_color(node, Color.WEB_GRAY)
|
||||
|
||||
|
||||
@warning_ignore("unused_parameter")
|
||||
func _process(delta: float) -> void:
|
||||
if visible:
|
||||
for i: int in connections.size():
|
||||
var distance: float = global_position.distance_to(connections[i].global_position)
|
||||
visualisers[i].scale = Vector3(0.3, 0.3, 1.0 * (distance / 2.0))
|
||||
visualisers[i].position = to_local(connections[i].global_position) / 4.0
|
||||
if distance >= 0.05:
|
||||
visualisers[i].look_at(connections[i].global_position)
|
||||
|
||||
|
||||
func set_color(new_color: Color) -> void:
|
||||
$flow_node/Sphere.material_override.albedo_color = new_color
|
||||
|
||||
|
||||
func set_connector_color(node: FlowNodeVisualiser, new_color: Color) -> void:
|
||||
if visible:
|
||||
var i: int = connections.find(node)
|
||||
visualisers[i].get_child(0).material_override.albedo_color = new_color
|
||||
|
||||
|
||||
func add_connection(node: FlowNodeVisualiser) -> void:
|
||||
if !connections.has(node):
|
||||
var visual: Node3D = visual_scene.instantiate()
|
||||
add_child(visual)
|
||||
visual.owner = self
|
||||
connections.append(node)
|
||||
visualisers.append(visual)
|
||||
set_connector_color(node, Color.WEB_GRAY)
|
||||
|
||||
|
||||
func remove_connection(node: FlowNodeVisualiser) -> void:
|
||||
if connections.has(node):
|
||||
var i: int = connections.find(node)
|
||||
visualisers.pop_at(i).queue_free()
|
||||
connections.remove_at(i)
|
||||
Reference in New Issue
Block a user