conforms file names to consistant standard

This commit is contained in:
2026-02-21 04:24:04 +11:00
parent 6b67dd9755
commit 5a4ad8633a
1991 changed files with 3836 additions and 7976 deletions

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[gd_resource type="VisualShader" format=3 uid="uid://dsi0ofa74tfc4"]
[ext_resource type="Texture2D" uid="uid://bmor4v4j7krgh" path="res://scenes/tower_base/funboxtex.png" id="1_kau30"]
[ext_resource type="Texture2D" uid="uid://c4ytjp05u7auv" path="res://noisetex.tres" id="2_ow168"]
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_ugjxq"]
source = 5
texture = ExtResource("1_kau30")
[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_hqcdo"]
parameter_name = "Texture2DParameter"
texture_type = 1
texture_filter = 1
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_rwgpq"]
output_port_for_preview = 0
expanded_output_ports = [0]
parameter_name = "Color"
default_value_enabled = true
default_value = Color(0, 1, 0, 0.752941)
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_g2jnk"]
output_port_for_preview = 0
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
op_type = 2
operator = 2
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_ddxtc"]
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
expanded_output_ports = [0]
op_type = 2
operator = 2
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_nxokf"]
output_port_for_preview = 0
input_name = "uv"
[sub_resource type="VisualShaderNodeVectorFunc" id="VisualShaderNodeVectorFunc_lymyr"]
output_port_for_preview = 0
default_input_values = [0, Quaternion(0, 0, 0, 0)]
op_type = 2
function = 32
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_s08rr"]
output_port_for_preview = 4
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
expanded_output_ports = [0]
op_type = 2
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_8utgl"]
parameter_name = "Float"
default_value_enabled = true
default_value = 1.0
[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_pyn4g"]
function = 31
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_pw0qj"]
default_input_values = [0, 0.0, 1, 0.5]
operator = 1
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_4c6mr"]
output_port_for_preview = 0
texture = ExtResource("2_ow168")
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_v8kd6"]
output_port_for_preview = 0
operator = 1
[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_h0gpf"]
output_port_for_preview = 0
function = 15
[resource]
modes/depth_draw = 1
flags/depth_prepass_alpha = true
preview_params/Texture2DParameter = "Resource(\"uid://bmor4v4j7krgh\", \"res://scenes/tower_base/funboxtex.png\")"
preview_params/Float = "1.0"
nodes/fragment/0/position = Vector2(1220, 280)
nodes/fragment/2/node = SubResource("VisualShaderNodeInput_nxokf")
nodes/fragment/2/position = Vector2(-580, 180)
nodes/fragment/5/node = SubResource("VisualShaderNodeFloatOp_pw0qj")
nodes/fragment/5/position = Vector2(-500, 440)
nodes/fragment/7/node = SubResource("VisualShaderNodeTexture_4c6mr")
nodes/fragment/7/position = Vector2(-280, 20)
nodes/fragment/8/node = SubResource("VisualShaderNodeFloatOp_v8kd6")
nodes/fragment/8/position = Vector2(-60, 340)
nodes/fragment/9/node = SubResource("VisualShaderNodeFloatFunc_h0gpf")
nodes/fragment/9/position = Vector2(140, 360)
nodes/fragment/13/node = SubResource("VisualShaderNodeTexture_ugjxq")
nodes/fragment/13/position = Vector2(260, 120)
nodes/fragment/14/node = SubResource("VisualShaderNodeTexture2DParameter_hqcdo")
nodes/fragment/14/position = Vector2(-60, -240)
nodes/fragment/15/node = SubResource("VisualShaderNodeColorParameter_rwgpq")
nodes/fragment/15/position = Vector2(20, 1040)
nodes/fragment/18/node = SubResource("VisualShaderNodeVectorOp_g2jnk")
nodes/fragment/18/position = Vector2(500, 340)
nodes/fragment/19/node = SubResource("VisualShaderNodeVectorOp_ddxtc")
nodes/fragment/19/position = Vector2(600, 740)
nodes/fragment/21/node = SubResource("VisualShaderNodeVectorFunc_lymyr")
nodes/fragment/21/position = Vector2(360, 660)
nodes/fragment/22/node = SubResource("VisualShaderNodeVectorOp_s08rr")
nodes/fragment/22/position = Vector2(900.954, 607.998)
nodes/fragment/23/node = SubResource("VisualShaderNodeFloatParameter_8utgl")
nodes/fragment/23/position = Vector2(-1000, 460)
nodes/fragment/24/node = SubResource("VisualShaderNodeFloatFunc_pyn4g")
nodes/fragment/24/position = Vector2(-700, 460)
nodes/fragment/connections = PackedInt32Array(2, 0, 7, 0, 14, 0, 13, 2, 8, 0, 9, 0, 9, 0, 18, 1, 9, 0, 21, 0, 15, 0, 19, 1, 21, 0, 19, 0, 18, 0, 22, 0, 19, 0, 22, 1, 22, 0, 0, 0, 22, 4, 0, 1, 13, 0, 18, 0, 7, 0, 8, 0, 5, 0, 8, 1, 23, 0, 24, 0, 24, 0, 5, 0)

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://dx0ixlcxcxpcg"
path="res://.godot/imported/funbox.glb-e5bfe7f22d86c8fa124149fe4c0bd038.scn"
[deps]
source_file="res://scenes/tower_base/funbox.glb"
dest_files=["res://.godot/imported/funbox.glb-e5bfe7f22d86c8fa124149fe4c0bd038.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={
"materials": {
"Material": {
"use_external/enabled": true,
"use_external/fallback_path": "",
"use_external/path": "uid://dsi0ofa74tfc4"
}
},
"meshes": {
"funbox_Cube_001": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"save_to_file/enabled": true,
"save_to_file/fallback_path": "res://textmesh.res",
"save_to_file/path": "uid://b03auioc2qr1c"
}
}
}
gltf/naming_version=0
gltf/embedded_image_handling=0

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Width:  |  Height:  |  Size: 3.1 KiB

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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bmor4v4j7krgh"
path="res://.godot/imported/funboxtex.png-e1520a74fba83a0ab5c6fc133bfb062a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://scenes/tower_base/funboxtex.png"
dest_files=["res://.godot/imported/funboxtex.png-e1520a74fba83a0ab5c6fc133bfb062a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@@ -0,0 +1,12 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://bi0grduhgdma4"]
[ext_resource type="Shader" uid="uid://dsi0ofa74tfc4" path="res://scenes/tower_base/dissolve.tres" id="1_id1v3"]
[ext_resource type="Texture2D" uid="uid://bmor4v4j7krgh" path="res://scenes/tower_base/funboxtex.png" id="2_8kmo6"]
[resource]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("1_id1v3")
shader_parameter/Texture2DParameter = ExtResource("2_8kmo6")
shader_parameter/Float = 1.0
shader_parameter/Color = Color(0, 1, 0, 0.752941)

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@@ -0,0 +1,78 @@
class_name TowerBase extends StaticBody3D
@export var inventory: Inventory
@export var block: Node3D
@export var collider: CollisionShape3D
@export var minimap_icon: Sprite3D
@export var duration_label: Label
@export var duration_sprites: Array[Sprite3D] = []
var game_manager: GameManager
var owner_id: int
var point: FlowNodeData
var tower: Tower = null
var has_cassette: bool :
set(_value):
return
get:
return inventory.size != 0
var duration: int = 0 :
set(value):
duration = value
duration_label.text = str(value)
get():
return duration
func set_color(color: Color) -> void:
$MeshInstance3D.material_override.set("shader_parameter/Color", color)
func set_float(value: float) -> void:
$MeshInstance3D.material_override.set("shader_parameter/Float", value)
@rpc("reliable", "call_local", "any_peer")
func networked_spawn_tower(cassette_index: int, caller_id: int) -> void:
var cassette: Cassette = Data.cassattes[cassette_index]
inventory.add(cassette)
tower = inventory.item_at(0).turret_scene.instantiate() as Tower
tower.stats = inventory.item_at(0).tower_stats
tower.name = "tower"
tower.base_name = name
tower.owner_id = caller_id
tower.position = Vector3(0, 1.2, 0)
minimap_icon.modulate = Color.RED
duration = 999
add_child(tower)
@rpc("reliable", "call_local", "any_peer")
func networked_remove_tower() -> void:
var cassette: Cassette = inventory.remove_at(0)
if !game_manager.cassette_gameplay:
game_manager.connected_players_nodes[tower.owner_id].add_cassette(cassette)
game_manager.connected_players_nodes[tower.owner_id].unready_self()
tower.queue_free()
tower = null
minimap_icon.modulate = Color.GREEN
func toggle_collision() -> void:
collider.disabled = !collider.disabled
func iterate_duration() -> void:
duration -= 1
if duration <= 0:
networked_remove_tower.rpc()
func enable_duration_sprites() -> void:
for sprite: Sprite3D in duration_sprites:
sprite.visible = true
func disable_duration_sprites() -> void:
for sprite: Sprite3D in duration_sprites:
sprite.visible = false

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@@ -0,0 +1 @@
uid://si58bm4r7r2i

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@@ -0,0 +1,81 @@
[gd_scene format=3 uid="uid://ddbbwx0yy16lh"]
[ext_resource type="Script" uid="uid://si58bm4r7r2i" path="res://scenes/tower_base/tower_base.gd" id="1_kalmg"]
[ext_resource type="Script" uid="uid://do24iuot0j7d7" path="res://scripts/inventory.gd" id="2_m0oxx"]
[ext_resource type="Material" uid="uid://bi0grduhgdma4" path="res://scenes/tower_base/new_shader_material.tres" id="3_ueedj"]
[ext_resource type="ArrayMesh" uid="uid://cm5xjp442ew0y" path="res://scenes/tower_base/textmesh.res" id="4_8j8ue"]
[ext_resource type="Texture2D" uid="uid://ba85u6i558x4w" path="res://assets/textures/minimap_node.png" id="4_lbvtm"]
[sub_resource type="BoxShape3D" id="BoxShape3D_lc72v"]
size = Vector3(1.381, 1.377, 1.381)
[sub_resource type="ViewportTexture" id="ViewportTexture_ueedj"]
viewport_path = NodePath("SubViewport")
[node name="TowerBase" type="StaticBody3D" unique_id=532233532 node_paths=PackedStringArray("inventory", "block", "collider", "minimap_icon", "duration_label", "duration_sprites") groups=["TowerBases"]]
collision_layer = 17
script = ExtResource("1_kalmg")
inventory = NodePath("Inventory")
block = NodePath("MeshInstance3D")
collider = NodePath("CollisionShape3D")
minimap_icon = NodePath("MinimapIcon")
duration_label = NodePath("SubViewport/Label")
duration_sprites = [NodePath("Sprite3D"), NodePath("Sprite3D2"), NodePath("Sprite3D3"), NodePath("Sprite3D4")]
[node name="Inventory" type="Node" parent="." unique_id=807552257]
script = ExtResource("2_m0oxx")
max_size = 1
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=672031336]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.688315, 0.00199121)
shape = SubResource("BoxShape3D_lc72v")
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=199619411]
material_override = ExtResource("3_ueedj")
mesh = ExtResource("4_8j8ue")
[node name="MinimapIcon" type="Sprite3D" parent="." unique_id=1466057781]
transform = Transform3D(3.5, 0, 0, 0, -1.5299e-07, 3.5, 0, -3.5, -1.5299e-07, 0, 1.5, 0)
layers = 4
modulate = Color(0, 1, 0, 1)
texture_filter = 0
texture = ExtResource("4_lbvtm")
[node name="SubViewport" type="SubViewport" parent="." unique_id=2044772662]
transparent_bg = true
size = Vector2i(128, 128)
[node name="Label" type="Label" parent="SubViewport" unique_id=127602290]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 128
text = "4"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Sprite3D" type="Sprite3D" parent="." unique_id=1053333852]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0.6)
visible = false
double_sided = false
texture = SubResource("ViewportTexture_ueedj")
[node name="Sprite3D2" type="Sprite3D" parent="." unique_id=1767748410]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 2, -0.6)
visible = false
double_sided = false
texture = SubResource("ViewportTexture_ueedj")
[node name="Sprite3D3" type="Sprite3D" parent="." unique_id=733247947]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.6, 2, 0)
visible = false
double_sided = false
texture = SubResource("ViewportTexture_ueedj")
[node name="Sprite3D4" type="Sprite3D" parent="." unique_id=1214585597]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.6, 2, 0)
visible = false
double_sided = false
texture = SubResource("ViewportTexture_ueedj")