conforms file names to consistant standard

This commit is contained in:
2026-02-21 04:24:04 +11:00
parent 6b67dd9755
commit 5a4ad8633a
1991 changed files with 3836 additions and 7976 deletions

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class_name Affector
extends Node
@warning_ignore("unused_parameter")
func apply_effect(effect: Effect, targets: Array[EnemyController]) -> void:
pass

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uid://5gl7yyrvjeow

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class_name AreaAffector
extends Affector
@export var shapecast: ShapeCast3D
func apply_effect(effect: Effect, targets: Array[EnemyController]) -> void:
if shapecast:
for i: int in shapecast.get_collision_count():
var enemy: EnemyController = shapecast.get_collider(i) as EnemyController
#print(shapecast.get_collider(i))
if targets.has(enemy):
enemy.apply_effect(effect)
else:
for enemy: EnemyController in targets:
enemy.apply_effect(effect)

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uid://duvfverjdqodj

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class_name DirectAffect
extends Affector
func apply_effect(effect: Effect, targets: Array[EnemyController]) -> void:
for enemy: EnemyController in targets:
enemy.apply_effect(effect)

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uid://8d0a4uc2i0ti

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class_name SpawnAffect
extends Affector
@export var spawn_scene: PackedScene
@export var tower: Tower
var force: float = 150.0
var projectile_id: int = 0
func apply_effect(effect: Effect, targets: Array[EnemyController]) -> void:
for target: EnemyController in targets:
var projectile: Projectile = spawn_scene.instantiate() as Projectile
if projectile is HomingProjectile:
projectile.target = target.model
projectile.position = tower.yaw_model.global_position
projectile.effect = effect
projectile.direction = -tower.yaw_model.global_transform.basis.z
projectile.force = force
projectile.name = tower.base_name + str(tower.owner_id) + str(projectile_id)
get_tree().root.add_child(projectile)
projectile_id += 1

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uid://ccu1u6nqkjxki