conforms file names to consistant standard

This commit is contained in:
2026-02-21 04:24:04 +11:00
parent 6b67dd9755
commit 5a4ad8633a
1991 changed files with 3836 additions and 7976 deletions

View File

@@ -0,0 +1,22 @@
class_name SpawnAffect
extends Affector
@export var spawn_scene: PackedScene
@export var tower: Tower
var force: float = 150.0
var projectile_id: int = 0
func apply_effect(effect: Effect, targets: Array[EnemyController]) -> void:
for target: EnemyController in targets:
var projectile: Projectile = spawn_scene.instantiate() as Projectile
if projectile is HomingProjectile:
projectile.target = target.model
projectile.position = tower.yaw_model.global_position
projectile.effect = effect
projectile.direction = -tower.yaw_model.global_transform.basis.z
projectile.force = force
projectile.name = tower.base_name + str(tower.owner_id) + str(projectile_id)
get_tree().root.add_child(projectile)
projectile_id += 1