conforms file names to consistant standard
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28
scripts/cassette_item.gd
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28
scripts/cassette_item.gd
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class_name CassetteItem
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extends InteractButton
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signal pressed(cassette_item: CassetteItem)
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@export var outline_mesh: MeshInstance3D
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@export var cassette_ui: CassetteInHand
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var cassette: Cassette = null
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func set_cassette(new_cassette: Cassette) -> void:
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cassette = new_cassette
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cassette_ui.set_cassette(cassette)
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cassette_ui.view_tower()
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outline_mesh.get_surface_override_material(0).albedo_color = Data.rarity_colors[cassette.rarity]
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func press(_callback_player: Hero) -> void:
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pressed.emit(self)
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func enable_hover_effect() -> void:
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$Sprite3D.visible = true
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func disable_hover_effect() -> void:
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$Sprite3D.visible = false
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