conforms file names to consistant standard

This commit is contained in:
2026-02-21 04:24:04 +11:00
parent 6b67dd9755
commit 5a4ad8633a
1991 changed files with 3836 additions and 7976 deletions

View File

@@ -0,0 +1,71 @@
class_name ExplosiveProjectile
extends Projectile
@export var explosion_range: float = 3.0
var exploded: bool = false
var sound_done: bool = false
var particles_done: bool = false
func _process(delta: float) -> void:
super._process(delta)
if !exploded and time_alive >= lifetime:
explode()
func _on_body_entered(_body: Node) -> void:
explode()
func explode() -> void:
if is_multiplayer_authority() and !exploded:
freeze = true
exploded = true
$CollisionShape3D.call_deferred("set_disabled", true)
for enemy: EnemyController in get_tree().get_nodes_in_group("Enemies"):
if global_position.distance_to(enemy.global_position) <= explosion_range:
hit(enemy)
networked_hit.rpc(get_tree().root.get_path_to(enemy))
networked_kill.rpc()
$Sprite3D.set_visible(false)
$GPUParticles3D.emitting = true
$AudioStreamPlayer.play()
func hit(target: CharacterBody3D) -> void:
target.apply_effect(effect)
#if owner_id == 0:
#if Data.preferences.display_tower_damage_indicators:
#spawn_damage_indicator(target.d_n.global_position)
#if owner_id == multiplayer.get_unique_id():
#if Data.preferences.display_self_damage_indicators:
#spawn_damage_indicator(target.d_n.global_position)
#if owner_id != 0 and owner_id != multiplayer.get_unique_id():
#if Data.preferences.display_party_damage_indicators:
#spawn_damage_indicator(target.d_n.global_position)
@rpc("reliable")
func networked_hit(target_node_path: String) -> void:
var target: CharacterBody3D = get_tree().root.get_node(target_node_path)
hit(target)
@rpc("reliable")
func networked_kill() -> void:
$Sprite3D.set_visible(false)
$GPUParticles3D.emitting = true
$AudioStreamPlayer.play()
func _on_audio_stream_player_finished() -> void:
sound_done = true
if sound_done and particles_done:
queue_free()
func _on_gpu_particles_3d_finished() -> void:
particles_done = true
if sound_done and particles_done:
queue_free()

View File

@@ -0,0 +1 @@
uid://cubn2iabwg3

View File

@@ -0,0 +1,18 @@
class_name HomingProjectile
extends ExplosiveProjectile
var target: Node3D
var acceleration: float = 50.0
var max_speed: float = 13.0
func _physics_process(_delta: float) -> void:
if is_instance_valid(target):
direction = global_position.direction_to(target.global_position)
#apply_central_force(direction * acceleration)
func _integrate_forces(state: PhysicsDirectBodyState3D) -> void:
state.linear_velocity = state.linear_velocity.limit_length(state.linear_velocity.length() * (1.0 - 0.08))
state.linear_velocity += direction * acceleration * state.step
state.linear_velocity = state.linear_velocity.limit_length(max_speed)

View File

@@ -0,0 +1 @@
uid://dwr38fukjqu7r

View File

@@ -0,0 +1,29 @@
class_name Projectile
extends RigidBody3D
@export var collision_shape: CollisionShape3D
var owner_id: int = 0 #should be left unchanged by towers, 1 for host, peer_id on peers
var direction: Vector3 = Vector3.FORWARD
var force: float = 2.0
var damage: float = 0.0
var lifetime: float = 10.0
var time_alive: float = 0.0
var effect: Effect
func _ready() -> void:
apply_central_impulse(direction * force)
func _process(delta: float) -> void:
time_alive += delta
func _on_body_entered(_body: Node) -> void:
pass # Replace with function body.
@rpc("reliable")
func networked_kill() -> void:
queue_free()

View File

@@ -0,0 +1 @@
uid://bifvnevs5y4nj

View File

@@ -0,0 +1,15 @@
class_name StatusApplyingProjectile
extends ExplosiveProjectile
@export var status_stats: StatusStats
func hit(target: CharacterBody3D) -> void:
super.hit(target)
target.status_manager.add_effect(build_status_object())
func build_status_object() -> StatusEffect:
var status: StatusEffect = StatusEffect.new()
status.stats = status_stats
return status

View File

@@ -0,0 +1 @@
uid://ba2aqn82wo747