conforms file names to consistant standard
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43
scripts/resources/player_graphics_settings.gd
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43
scripts/resources/player_graphics_settings.gd
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@@ -0,0 +1,43 @@
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class_name PlayerGraphicsSettings
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extends Resource
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const SAVE_PATH: String = "user://graphics_settings.tres"
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@export var hfov: float = 100.0
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@export var vsync_mode: int = 1
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@export var aa_mode: int = 0
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@export var windowed_mode: int = 0
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@export var vertex_jitter: float = 0.2
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@export var affine_warping: float = 1.0
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@export var resolution_scaling: float = 1.0
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func apply_graphical_settings(viewport: Viewport) -> void:
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#DisplayServer.window_set_vsync_mode(vsync_mode)
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match aa_mode:
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0:
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viewport.use_taa = false
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viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
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1:
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viewport.use_taa = false
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viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_FXAA
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2:
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viewport.use_taa = true
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viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
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match windowed_mode:
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0:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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1:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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2:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)
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RenderingServer.global_shader_parameter_set("vertex_jitter", vertex_jitter)
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RenderingServer.global_shader_parameter_set("affine_amount", affine_warping)
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func save_profile_to_disk() -> void:
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ResourceSaver.save(self, SAVE_PATH)
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static func load_profile_from_disk() -> PlayerGraphicsSettings:
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if ResourceLoader.exists(SAVE_PATH):
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return ResourceLoader.load(SAVE_PATH)
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return PlayerGraphicsSettings.new()
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