conforms file names to consistant standard
This commit is contained in:
58
scripts/status_effector.gd
Normal file
58
scripts/status_effector.gd
Normal file
@@ -0,0 +1,58 @@
|
||||
class_name StatusEffector
|
||||
extends Node
|
||||
|
||||
@export var sprite_container: Container ## Container that effect icons should be instantiated under
|
||||
|
||||
var enemy: EnemyController ## Enemy Controller that this node should affect
|
||||
var icon_scene: PackedScene = preload("res://UI/status_icon.tscn")
|
||||
var immunities: Array[StatusEffect] = [] ## The set of status effects that this effector shouldn't apply
|
||||
var effects: Dictionary[StatusEffect, int] = {}
|
||||
var icons: Dictionary[StatusEffect, TextureRect] = {}
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
for effect: StatusEffect in effects:
|
||||
if effects[effect] == 0:
|
||||
continue
|
||||
effect.time_since_proc += delta
|
||||
effect.time_existed += delta
|
||||
if effect.stats.duration > 0.0 and effect.time_existed >= effect.stats.duration:
|
||||
effect.time_existed -= effect.stats.duration
|
||||
effects[effect] -= 1
|
||||
effect.on_removed(enemy, effects)
|
||||
if effects[effect] == 0:
|
||||
icons[effect].visible = false
|
||||
if effect.time_since_proc >= effect.stats.proc_cd:
|
||||
effect.proc(enemy, effects[effect], effects)
|
||||
effect.time_since_proc -= effect.stats.proc_cd
|
||||
|
||||
|
||||
func force_proc(effect_to_proc: StatusEffect) -> void:
|
||||
for effect: StatusEffect in effects:
|
||||
if effect.stats == effect_to_proc.stats:
|
||||
effect.proc(enemy, effects[effect], effects)
|
||||
|
||||
|
||||
func add_effect(new_effect: StatusEffect) -> void:
|
||||
# Return early if this node immune to the new effect
|
||||
for effect: StatusEffect in immunities:
|
||||
if effect.stats == new_effect.stats:
|
||||
return
|
||||
|
||||
var existing_effect: StatusEffect = null
|
||||
for effect: StatusEffect in effects:
|
||||
if effect.stats == new_effect.stats:
|
||||
existing_effect = effect
|
||||
if !existing_effect:
|
||||
existing_effect = new_effect.duplicate()
|
||||
effects[existing_effect] = 0
|
||||
var icon: TextureRect = icon_scene.instantiate()
|
||||
icon.texture = existing_effect.stats.icon
|
||||
icons[existing_effect] = icon
|
||||
sprite_container.add_child(icon)
|
||||
|
||||
if existing_effect.stats.max_stacks == 0 or effects[existing_effect] < existing_effect.stats.max_stacks:
|
||||
existing_effect.on_attached(enemy, effects)
|
||||
icons[existing_effect].visible = true
|
||||
effects[existing_effect] += 1
|
||||
existing_effect.time_existed = 0.0
|
||||
Reference in New Issue
Block a user