conforms file names to consistant standard
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32
scripts/weapons/projectile_weapon.gd
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32
scripts/weapons/projectile_weapon.gd
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class_name ProjectileWeapon
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extends Weapon
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@export var projectile_scene: PackedScene
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var force: float = 20.0
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var projectile_id: int = 0
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func shoot() -> void:
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super.shoot()
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networked_spawn_projectile.rpc(multiplayer.get_unique_id(), -global_transform.basis.z)
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@rpc("reliable")
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func networked_shoot() -> void:
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super.networked_shoot()
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@rpc("reliable", "call_local")
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func networked_spawn_projectile(peer_id: int, direction: Vector3) -> void:
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var projectile: Projectile = projectile_scene.instantiate() as Projectile
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projectile.position = global_position
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var effect: Effect = Effect.new()
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effect.damage = damage
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projectile.effect = effect
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projectile.direction = direction
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projectile.force = force
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projectile.owner_id = peer_id
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projectile.name = str(peer_id) + str(projectile_id)
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get_tree().root.add_child(projectile)
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projectile_id += 1
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