conforms file names to consistant standard
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31
ui/damage_particle/damage_particle.gd
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31
ui/damage_particle/damage_particle.gd
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class_name DamageParticle
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extends Sprite3D
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@export var label: Label
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var time_alive: float = 0.0
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var movement_speed: float = 1.0
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var movement_vector: Vector3
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func _ready() -> void:
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var theta: float = deg_to_rad(40)
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var z: float = randf_range(cos(theta), 1)
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var phi: float = randf_range(0, 2 * PI)
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var vector: Vector3 = Vector3(sqrt(1 - pow(z, 2)) * cos(phi), z, sqrt(1 - pow(z, 2)) * sin(phi))
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movement_vector = vector.normalized()
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visible = true
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func set_number(num: int) -> void:
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label.text = str(num)
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func set_color(color: Color) -> void:
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label.modulate = color
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func _process(delta: float) -> void:
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time_alive += delta
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position += movement_vector * movement_speed * delta
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if time_alive >= 1.0:
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queue_free()
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