conforms file names to consistant standard
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49
ui/menus/OptionsMenu/options_menu.gd
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49
ui/menus/OptionsMenu/options_menu.gd
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@@ -0,0 +1,49 @@
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class_name OptionsMenu
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extends Control
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@export var gameplay: GameplayOptionsMenu
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@export var graphics: GraphicsOptionsMenu
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@export var keybinds: KeybindsOptionsMenu
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@export var audio: AudioOptionsMenu
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var game_manager: GameManager
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func _ready() -> void:
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set_tab_locale()
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keybinds.ui_layer = game_manager.UILayer
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func set_tab_locale() -> void:
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gameplay.name = tr("OPTIONS_TAB_GAMEPLAY")
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graphics.name = tr("OPTIONS_TAB_GRAPHICS")
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keybinds.name = tr("OPTIONS_TAB_KEYBINDS")
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audio.name = tr("OPTIONS_TAB_AUDIO")
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("Pause"):
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queue_free()
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func _on_cancel_pressed() -> void:
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queue_free()
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func _on_confirm_pressed() -> void:
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gameplay.save()
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graphics.save()
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keybinds.save()
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Data.graphics.apply_graphical_settings(get_viewport())
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Data.graphics.save_profile_to_disk()
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Data.audio.apply_audio_settings()
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Data.audio.save_profile_to_disk()
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Data.preferences.save_profile_to_disk()
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Data.keymap_data.apply()
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Data.keymap_data.save_to_disc()
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#Data.player_keymap.save_profile_to_disk()
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#Data.player_controller_keymap.append_input_map()
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queue_free()
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func _on_button_hovered() -> void:
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$AudioStreamPlayer.play()
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