conforms file names to consistant standard

This commit is contained in:
2026-02-21 04:24:04 +11:00
parent 6b67dd9755
commit 5a4ad8633a
1991 changed files with 3836 additions and 7976 deletions

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@@ -0,0 +1,17 @@
[gd_scene format=3 uid="uid://df27vi4stdgjx"]
[ext_resource type="PackedScene" uid="uid://b7nargdyg28fj" path="res://scenes/weapons/weapon.tscn" id="1_533eh"]
[ext_resource type="Script" uid="uid://bg8jqsqf83tbf" path="res://weapons/ascension_weapon/scr_ascension_weapon.gd" id="2_s1gtk"]
[ext_resource type="Resource" uid="uid://do05i1xtdwfqk" path="res://weapons/ascension_weapon/weapon_stats.tres" id="3_s1gtk"]
[ext_resource type="Texture2D" uid="uid://dc6g4iw3eje0e" path="res://weapons/ascension_weapon/tex_ascention_weapon.png" id="4_evfnb"]
[sub_resource type="AtlasTexture" id="AtlasTexture_4kfie"]
atlas = ExtResource("4_evfnb")
region = Rect2(0, 0, 64, 64)
[node name="Weapon" unique_id=106696861 instance=ExtResource("1_533eh")]
script = ExtResource("2_s1gtk")
stats = ExtResource("3_s1gtk")
[node name="Sprite3D" parent="." index="0" unique_id=1457062627]
texture = SubResource("AtlasTexture_4kfie")

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@@ -0,0 +1,7 @@
class_name AscensionWeapon
extends Weapon
func shoot() -> void:
super.shoot()
hero.movement.apply_ragdoll(-hero.camera.global_basis.z * 14.0)

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@@ -0,0 +1 @@
uid://bg8jqsqf83tbf

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Width:  |  Height:  |  Size: 1.9 KiB

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dc6g4iw3eje0e"
path.s3tc="res://.godot/imported/tex_ascention_weapon.png-217fbacebe572460ed61636902e8bc3f.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://weapons/ascension_weapon/tex_ascention_weapon.png"
dest_files=["res://.godot/imported/tex_ascention_weapon.png-217fbacebe572460ed61636902e8bc3f.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@@ -0,0 +1,17 @@
[gd_resource type="Resource" script_class="CardText" format=3 uid="uid://do05i1xtdwfqk"]
[ext_resource type="Script" uid="uid://bsuinotkvh7eu" path="res://scripts/resources/feature.gd" id="1_c5ghd"]
[ext_resource type="Resource" uid="uid://dfup264h2pun7" path="res://scripts/features/heavy_rounds/heavy_rounds_feature.tres" id="2_5pac0"]
[ext_resource type="Script" uid="uid://dg7gxxqfqxcmc" path="res://scripts/resources/cassette_text.gd" id="2_hwijr"]
[resource]
script = ExtResource("2_hwijr")
energy_type = 1
attributes = Dictionary[String, float]({
"Damage": 0.0,
"Energy": 5.0,
"Fire Delay": 2.0
})
features = Array[ExtResource("1_c5ghd")]([ExtResource("2_5pac0")])
text = "DESC_WEAPON_PLATFORM_DASH"
metadata/_custom_type_script = "uid://dg7gxxqfqxcmc"