fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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@@ -2,12 +2,13 @@
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[ext_resource type="PackedScene" uid="uid://difwo7wlyqr3h" path="res://Scenes/Weapons/hitscan_weapon.tscn" id="1_fwlu5"]
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[ext_resource type="Resource" uid="uid://cj2x1jvo8l4ot" path="res://PCs/Mechanic/ClassCards/Gatling/weapon_stats.tres" id="2_fnyjd"]
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[ext_resource type="Texture2D" uid="uid://bjh6e8t8br6rq" path="res://PCs/Mechanic/ClassCards/Gatling/gatling.png" id="2_rv8ps"]
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[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/Gatling/weapon_gatling.gd" id="2_wm4al"]
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[ext_resource type="Texture2D" uid="uid://dkb8e0uu5vikw" path="res://PCs/Mechanic/ClassCards/Gatling/accelerator.png" id="4_gi42y"]
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[ext_resource type="AudioStream" uid="uid://1j0rquv4awjs" path="res://PCs/Mechanic/ClassCards/Gatling/shot1.wav" id="5_gelfi"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_0im1y"]
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atlas = ExtResource("2_rv8ps")
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resource_local_to_scene = true
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atlas = ExtResource("4_gi42y")
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region = Rect2(0, 0, 64, 64)
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_778e1"]
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