juiced the camera a bit and limited weapon ammo
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@@ -6,7 +6,7 @@ var last_lives_count = 120
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@export var lives_count : Label
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@export var enemy_count : Label
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@export var currency_count : Label
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@export var crosshair : TextureRect
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@export var crosshair : Control
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@export var minimap : TextureRect
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@export var minimap_cam : MinimapCamera3D
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@export var minimap_viewport : SubViewport
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@@ -16,6 +16,11 @@ var minimap_anchor : Node3D
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var enemy_names = []
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@export var enemy_sprites : Array[TextureRect]
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@export var enemy_counts : Array[Label]
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@export var weapon_energy_bar : TextureProgressBar
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func set_energy_visible(value):
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weapon_energy_bar.set_visible(value)
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func _process(_delta: float) -> void:
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@@ -81,6 +86,10 @@ func set_crosshair_visible(value : bool):
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crosshair.set_visible(value)
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func set_weapon_energy(value):
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weapon_energy_bar.value = value
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func maximise_minimap(anchor):
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minimap_cam.anchor = anchor
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minimap.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
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