juiced the camera a bit and limited weapon ammo

This commit is contained in:
2023-11-27 13:52:46 +11:00
parent f631654626
commit 66f7131c1b
28 changed files with 406 additions and 124 deletions

View File

@@ -6,7 +6,7 @@ var last_lives_count = 120
@export var lives_count : Label
@export var enemy_count : Label
@export var currency_count : Label
@export var crosshair : TextureRect
@export var crosshair : Control
@export var minimap : TextureRect
@export var minimap_cam : MinimapCamera3D
@export var minimap_viewport : SubViewport
@@ -16,6 +16,11 @@ var minimap_anchor : Node3D
var enemy_names = []
@export var enemy_sprites : Array[TextureRect]
@export var enemy_counts : Array[Label]
@export var weapon_energy_bar : TextureProgressBar
func set_energy_visible(value):
weapon_energy_bar.set_visible(value)
func _process(_delta: float) -> void:
@@ -81,6 +86,10 @@ func set_crosshair_visible(value : bool):
crosshair.set_visible(value)
func set_weapon_energy(value):
weapon_energy_bar.value = value
func maximise_minimap(anchor):
minimap_cam.anchor = anchor
minimap.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)