juiced the camera a bit and limited weapon ammo
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@@ -22,7 +22,7 @@ var ray_point
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var interact_key_held := false
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var interacted_once := false
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var interact_held_time := 0.0
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var interact_hold_time := 0.5
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var interact_hold_time := 0.4
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func _ready() -> void:
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