juiced the camera a bit and limited weapon ammo
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@@ -4,6 +4,7 @@ class_name ShopStand
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@export var cards : Array[CardInHand]
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@export var choice_colliders : Array[CollisionShape3D]
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@export var choice_buttons : Array[InteractButton]
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@export var choice_sprites : Array[Sprite3D]
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@export var item_card_scene : PackedScene
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var price_dict = {
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Data.Rarity.UNCOMMON : 30,
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@@ -16,7 +17,8 @@ var price_dict = {
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func close():
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for x in choice_colliders:
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x.disabled = true
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$Sprites.set_visible(false)
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for x in choice_sprites:
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x.set_visible(false)
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func randomize_cards():
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@@ -49,13 +51,16 @@ func randomize_cards():
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cards[x+5].view_tower()
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choice_buttons[x+5].press_cost = price_dict[chosen_card.rarity]
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choice_buttons[x+5].hover_text = "Spend $" + str(choice_buttons[x+5].press_cost) + " to acquire " + chosen_card.title + "?"
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$Sprites.set_visible(true)
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for x in choice_colliders:
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x.disabled = false
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for x in choice_sprites:
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x.set_visible(true)
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func retrieve_card(i):
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close()
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#close()
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choice_colliders[i].disabled = true
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choice_sprites[i].set_visible(false)
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var card = cards[i].stats
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var item = item_card_scene.instantiate() as ItemCard
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item.card = card
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