updated to godot 4.6
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@@ -15,9 +15,11 @@ dest_files=["res://.godot/imported/cassette.glb-fd17c3d97ae0142897e866b985a5ee0c
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=false
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@@ -32,6 +34,9 @@ animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={
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"materials": {
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"Material": {
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@@ -21,6 +21,8 @@ dest_files=["res://.godot/imported/cassette_cassette_tex.png-893a130cfc3aa343a5a
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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@@ -28,6 +30,10 @@ mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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@@ -1,10 +1,7 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://d224ea5fdnmh2"]
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[gd_resource type="ShaderMaterial" format=3 uid="uid://d224ea5fdnmh2"]
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[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_j6syw"]
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[ext_resource type="Texture2D" uid="uid://epo8me1kxpba" path="res://Scenes/Cassette/cassette_cassette_tex.png" id="2_wj756"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_j6syw")
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shader_parameter/albedo = ExtResource("2_wj756")
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shader_parameter/alpha_scissor = 0.5
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