updated to godot 4.6
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@@ -1,10 +1,7 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://d224ea5fdnmh2"]
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[gd_resource type="ShaderMaterial" format=3 uid="uid://d224ea5fdnmh2"]
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[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_j6syw"]
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[ext_resource type="Texture2D" uid="uid://epo8me1kxpba" path="res://Scenes/Cassette/cassette_cassette_tex.png" id="2_wj756"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_j6syw")
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shader_parameter/albedo = ExtResource("2_wj756")
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shader_parameter/alpha_scissor = 0.5
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