updated to godot 4.6

This commit is contained in:
2026-01-28 13:42:26 +11:00
parent 5bbc2c0cb0
commit 6f1105cdbe
795 changed files with 5616 additions and 2077 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=3 uid="uid://7f4dfphgiswr"]
[gd_scene format=3 uid="uid://7f4dfphgiswr"]
[ext_resource type="PackedScene" uid="uid://c8qjlgam6wuo0" path="res://Scenes/Projectiles/projectile.tscn" id="1_136w8"]
[ext_resource type="Script" uid="uid://cubn2iabwg3" path="res://Scripts/Projectiles/explosive_projectile.gd" id="2_3adg2"]
@@ -27,14 +27,14 @@ vertex_color_use_as_albedo = true
material = SubResource("StandardMaterial3D_dqr5j")
size = Vector3(0.2, 0.2, 0.2)
[node name="ExplosiveProjectile" instance=ExtResource("1_136w8")]
[node name="ExplosiveProjectile" unique_id=1515091441 instance=ExtResource("1_136w8")]
script = ExtResource("2_3adg2")
explosion_range = 3.0
[node name="AudioStreamPlayer" type="AudioStreamPlayer3D" parent="." index="2"]
[node name="AudioStreamPlayer" type="AudioStreamPlayer3D" parent="." index="2" unique_id=1138017970]
bus = &"SFX"
[node name="GPUParticles3D" type="GPUParticles3D" parent="." index="3"]
[node name="GPUParticles3D" type="GPUParticles3D" parent="." index="3" unique_id=729922247]
emitting = false
amount = 80
lifetime = 0.5