updated to godot 4.6
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://7f4dfphgiswr"]
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[gd_scene format=3 uid="uid://7f4dfphgiswr"]
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[ext_resource type="PackedScene" uid="uid://c8qjlgam6wuo0" path="res://Scenes/Projectiles/projectile.tscn" id="1_136w8"]
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[ext_resource type="Script" uid="uid://cubn2iabwg3" path="res://Scripts/Projectiles/explosive_projectile.gd" id="2_3adg2"]
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@@ -27,14 +27,14 @@ vertex_color_use_as_albedo = true
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material = SubResource("StandardMaterial3D_dqr5j")
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size = Vector3(0.2, 0.2, 0.2)
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[node name="ExplosiveProjectile" instance=ExtResource("1_136w8")]
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[node name="ExplosiveProjectile" unique_id=1515091441 instance=ExtResource("1_136w8")]
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script = ExtResource("2_3adg2")
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explosion_range = 3.0
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[node name="AudioStreamPlayer" type="AudioStreamPlayer3D" parent="." index="2"]
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[node name="AudioStreamPlayer" type="AudioStreamPlayer3D" parent="." index="2" unique_id=1138017970]
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bus = &"SFX"
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[node name="GPUParticles3D" type="GPUParticles3D" parent="." index="3"]
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[node name="GPUParticles3D" type="GPUParticles3D" parent="." index="3" unique_id=729922247]
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emitting = false
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amount = 80
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lifetime = 0.5
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