updated to godot 4.6

This commit is contained in:
2026-01-28 13:42:26 +11:00
parent 5bbc2c0cb0
commit 6f1105cdbe
795 changed files with 5616 additions and 2077 deletions

View File

@@ -1,23 +1,23 @@
[gd_scene load_steps=3 format=3 uid="uid://c8qjlgam6wuo0"]
[gd_scene format=3 uid="uid://c8qjlgam6wuo0"]
[ext_resource type="Script" uid="uid://bifvnevs5y4nj" path="res://Scripts/Projectiles/projectile.gd" id="1_k4v4y"]
[sub_resource type="SphereShape3D" id="SphereShape3D_fgj4t"]
radius = 0.2
[node name="Projectile" type="RigidBody3D" node_paths=PackedStringArray("collision_shape")]
[node name="Projectile" type="RigidBody3D" unique_id=750354712 node_paths=PackedStringArray("collision_shape")]
collision_layer = 0
collision_mask = 5
gravity_scale = 0.0
max_contacts_reported = 1
contact_monitor = true
max_contacts_reported = 1
script = ExtResource("1_k4v4y")
collision_shape = NodePath("CollisionShape3D")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=255307928]
shape = SubResource("SphereShape3D_fgj4t")
[node name="Sprite3D" type="Sprite3D" parent="."]
[node name="Sprite3D" type="Sprite3D" parent="." unique_id=1229445457]
billboard = 1
texture_filter = 0