updated to godot 4.6
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@@ -1,23 +1,23 @@
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[gd_scene load_steps=3 format=3 uid="uid://c8qjlgam6wuo0"]
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[gd_scene format=3 uid="uid://c8qjlgam6wuo0"]
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[ext_resource type="Script" uid="uid://bifvnevs5y4nj" path="res://Scripts/Projectiles/projectile.gd" id="1_k4v4y"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_fgj4t"]
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radius = 0.2
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[node name="Projectile" type="RigidBody3D" node_paths=PackedStringArray("collision_shape")]
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[node name="Projectile" type="RigidBody3D" unique_id=750354712 node_paths=PackedStringArray("collision_shape")]
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collision_layer = 0
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collision_mask = 5
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gravity_scale = 0.0
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max_contacts_reported = 1
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contact_monitor = true
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max_contacts_reported = 1
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script = ExtResource("1_k4v4y")
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collision_shape = NodePath("CollisionShape3D")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=255307928]
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shape = SubResource("SphereShape3D_fgj4t")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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[node name="Sprite3D" type="Sprite3D" parent="." unique_id=1229445457]
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billboard = 1
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texture_filter = 0
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