updated to godot 4.6

This commit is contained in:
2026-01-28 13:42:26 +11:00
parent 5bbc2c0cb0
commit 6f1105cdbe
795 changed files with 5616 additions and 2077 deletions

View File

@@ -1,4 +1,4 @@
[gd_resource type="VisualShader" load_steps=17 format=3 uid="uid://dsi0ofa74tfc4"]
[gd_resource type="VisualShader" format=3 uid="uid://dsi0ofa74tfc4"]
[ext_resource type="Texture2D" uid="uid://bmor4v4j7krgh" path="res://Scenes/TowerBase/funboxtex.png" id="1_kau30"]
[ext_resource type="Texture2D" uid="uid://c4ytjp05u7auv" path="res://noisetex.tres" id="2_ow168"]
@@ -72,79 +72,6 @@ output_port_for_preview = 0
function = 15
[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_always, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx, depth_prepass_alpha;
uniform sampler2D Texture2DParameter : source_color, filter_nearest;
uniform sampler2D tex_frg_7;
uniform float Float = 1.0;
uniform vec4 Color : source_color = vec4(0.000000, 1.000000, 0.000000, 0.752941);
void fragment() {
vec4 n_out13p0;
// Texture2D:13
n_out13p0 = texture(Texture2DParameter, UV);
// Input:2
vec2 n_out2p0 = UV;
// Texture2D:7
vec4 n_out7p0 = texture(tex_frg_7, n_out2p0);
// FloatParameter:23
float n_out23p0 = Float;
// FloatFunc:24
float n_out24p0 = 1.0 - n_out23p0;
// FloatOp:5
float n_in5p1 = 0.50000;
float n_out5p0 = n_out24p0 - n_in5p1;
// FloatOp:8
float n_out8p0 = n_out7p0.x - n_out5p0;
// FloatFunc:9
float n_out9p0 = round(n_out8p0);
// VectorOp:18
vec4 n_out18p0 = n_out13p0 * vec4(n_out9p0);
// VectorFunc:21
vec4 n_out21p0 = vec4(1.0) - vec4(n_out9p0);
// ColorParameter:15
vec4 n_out15p0 = Color;
// VectorOp:19
vec4 n_out19p0 = n_out21p0 * n_out15p0;
// VectorOp:22
vec4 n_out22p0 = n_out18p0 + n_out19p0;
float n_out22p4 = n_out22p0.a;
// Output:0
ALBEDO = vec3(n_out22p0.xyz);
ALPHA = n_out22p4;
}
"
modes/depth_draw = 1
flags/depth_prepass_alpha = true
preview_params/Texture2DParameter = "Resource(\"uid://bmor4v4j7krgh\", \"res://Scenes/TowerBase/funboxtex.png\")"