updated to godot 4.6

This commit is contained in:
2026-01-28 13:42:26 +11:00
parent 5bbc2c0cb0
commit 6f1105cdbe
795 changed files with 5616 additions and 2077 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://difwo7wlyqr3h"]
[gd_scene format=3 uid="uid://difwo7wlyqr3h"]
[ext_resource type="PackedScene" uid="uid://b7nargdyg28fj" path="res://Scenes/Weapons/weapon.tscn" id="1_s865l"]
[ext_resource type="Script" uid="uid://bp3o5klntwmhd" path="res://Scripts/Weapons/hitscan_weapon.gd" id="2_nyich"]
@@ -9,16 +9,16 @@ cull_mode = 1
shading_mode = 0
albedo_color = Color(1, 0, 0.415686, 0.223529)
[node name="HitscanWeapon" node_paths=PackedStringArray("raycast", "range_debug_indicator") instance=ExtResource("1_s865l")]
[node name="HitscanWeapon" unique_id=373618795 node_paths=PackedStringArray("raycast", "range_debug_indicator") instance=ExtResource("1_s865l")]
script = ExtResource("2_nyich")
raycast = NodePath("RayCast3D")
range_debug_indicator = NodePath("CSGSphere3D")
[node name="RayCast3D" type="RayCast3D" parent="." index="2"]
[node name="RayCast3D" type="RayCast3D" parent="." index="2" unique_id=1750005362]
target_position = Vector3(0, 0, -1)
collision_mask = 4
[node name="CSGSphere3D" type="CSGSphere3D" parent="." index="3"]
[node name="CSGSphere3D" type="CSGSphere3D" parent="." index="3" unique_id=2125239824]
visible = false
radius = 4.104
radial_segments = 16