updated to godot 4.6
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://dp4gfr5h0tbcd"]
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[gd_scene format=3 uid="uid://dp4gfr5h0tbcd"]
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[ext_resource type="PackedScene" uid="uid://b7nargdyg28fj" path="res://Scenes/Weapons/weapon.tscn" id="1_gfchc"]
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[ext_resource type="Script" uid="uid://1l1qccgmp5ih" path="res://Scripts/Weapons/shapecast_weapon.gd" id="2_lg6v5"]
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@@ -18,25 +18,25 @@ cull_mode = 1
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shading_mode = 0
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albedo_color = Color(1, 0, 0.415686, 0.223529)
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[node name="ShapecastWeapon" node_paths=PackedStringArray("shapecast", "range_debug_indicator", "particles") instance=ExtResource("1_gfchc")]
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[node name="ShapecastWeapon" unique_id=1265681011 node_paths=PackedStringArray("shapecast", "range_debug_indicator", "particles") instance=ExtResource("1_gfchc")]
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script = ExtResource("2_lg6v5")
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shapecast = NodePath("ShapeCast3D")
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range_debug_indicator = NodePath("CSGSphere3D")
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status_stats = null
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particles = NodePath("ShapeCast3D/GPUParticles3D")
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[node name="ShapeCast3D" type="ShapeCast3D" parent="." index="2"]
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[node name="ShapeCast3D" type="ShapeCast3D" parent="." index="2" unique_id=1138406404]
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transform = Transform3D(0.984808, 0, 0.173648, 0, 1, 0, -0.173648, 0, 0.984808, 0, 0, 0)
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shape = SubResource("BoxShape3D_uk6ey")
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target_position = Vector3(0, 0, -1.5)
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collision_mask = 4
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[node name="GPUParticles3D" type="GPUParticles3D" parent="ShapeCast3D" index="0"]
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[node name="GPUParticles3D" type="GPUParticles3D" parent="ShapeCast3D" index="0" unique_id=1743469147]
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amount = 36
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visibility_aabb = AABB(-1.02851, -1.00566, -3.03983, 2.05703, 2.01132, 6.07966)
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draw_pass_1 = SubResource("BoxMesh_o37rs")
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[node name="CSGSphere3D" type="CSGSphere3D" parent="." index="3"]
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[node name="CSGSphere3D" type="CSGSphere3D" parent="." index="3" unique_id=959798617]
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visible = false
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radius = 4.104
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radial_segments = 16
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