updated to godot 4.6

This commit is contained in:
2026-01-28 13:42:26 +11:00
parent 5bbc2c0cb0
commit 6f1105cdbe
795 changed files with 5616 additions and 2077 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=3 uid="uid://b7nargdyg28fj"]
[gd_scene format=3 uid="uid://b7nargdyg28fj"]
[ext_resource type="Script" uid="uid://blh4s3v07ycwa" path="res://Scripts/Weapons/weapon.gd" id="1_yo2gh"]
@@ -39,27 +39,25 @@ _data = {
&"shoot": SubResource("Animation_0rgpe")
}
[node name="Weapon" type="Node3D" node_paths=PackedStringArray("animator", "audio_player", "recharge_timer")]
[node name="Weapon" type="Node3D" unique_id=1718669692 node_paths=PackedStringArray("animator", "audio_player", "recharge_timer")]
script = ExtResource("1_yo2gh")
animator = NodePath("AnimationPlayer")
audio_player = NodePath("AudioStreamPlayer3D")
recharge_timer = NodePath("Timer")
[node name="Sprite3D" type="Sprite3D" parent="."]
[node name="Sprite3D" type="Sprite3D" parent="." unique_id=1457062627]
layers = 2
billboard = 1
texture_filter = 0
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_fs82p")
}
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1653774884]
libraries/ = SubResource("AnimationLibrary_fs82p")
[node name="Timer" type="Timer" parent="."]
[node name="Timer" type="Timer" parent="." unique_id=1035986347]
wait_time = 4.0
one_shot = true
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="." unique_id=1246168083]
bus = &"SFX"
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]