updated to godot 4.6
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://canrxnpxcugc2"]
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[gd_scene format=3 uid="uid://canrxnpxcugc2"]
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[ext_resource type="Script" uid="uid://mm665gsfr23a" path="res://Scripts/corpse.gd" id="1_hdqtp"]
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[ext_resource type="Texture2D" uid="uid://cdnhe2mi5c5ln" path="res://Assets/Textures/dead_eye_dog.png" id="2_6ext7"]
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@@ -6,17 +6,17 @@
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[sub_resource type="SphereShape3D" id="SphereShape3D_shai7"]
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radius = 0.200919
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[node name="Node3D" type="RigidBody3D"]
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[node name="Node3D" type="RigidBody3D" unique_id=1257239968]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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collision_layer = 0
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max_contacts_reported = 1
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contact_monitor = true
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max_contacts_reported = 1
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script = ExtResource("1_hdqtp")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=471167725]
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shape = SubResource("SphereShape3D_shai7")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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[node name="Sprite3D" type="Sprite3D" parent="." unique_id=326004407]
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pixel_size = 0.04
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billboard = 1
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texture_filter = 0
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