updated to godot 4.6
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://dsasunnk47n8o"]
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[gd_scene format=3 uid="uid://dsasunnk47n8o"]
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[ext_resource type="Script" uid="uid://1l7xhsd5prk1" path="res://Scripts/item_card.gd" id="1_f3ek5"]
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[ext_resource type="Script" uid="uid://cl2mi4bnpatwk" path="res://Scripts/float_and_spin.gd" id="2_yfdc3"]
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@@ -16,26 +16,26 @@ random_pitch = 1.1
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streams_count = 1
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stream_0/stream = ExtResource("3_om63b")
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[node name="Node3D" type="StaticBody3D"]
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[node name="Node3D" type="StaticBody3D" unique_id=452969856]
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collision_layer = 8
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collision_mask = 0
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script = ExtResource("1_f3ek5")
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[node name="model" type="RayCast3D" parent="."]
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[node name="model" type="RayCast3D" parent="." unique_id=1487936813]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.7, 0)
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target_position = Vector3(0, -10, 0)
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script = ExtResource("2_yfdc3")
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float_height = 0.7
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curve = SubResource("Curve_qb7ge")
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[node name="CSGSphere3D" type="CSGSphere3D" parent="model"]
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[node name="CSGSphere3D" type="CSGSphere3D" parent="model" unique_id=848183276]
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radius = 0.1
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1286165261]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.7, 0)
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shape = SubResource("CapsuleShape3D_bf4ou")
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="." unique_id=1111630089]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.701401, 0)
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stream = SubResource("AudioStreamRandomizer_ixwn8")
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bus = &"SFX"
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