updated to godot 4.6
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://c2cpc8f0l7soh"]
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[gd_scene format=3 uid="uid://c2cpc8f0l7soh"]
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[ext_resource type="Texture2D" uid="uid://ba85u6i558x4w" path="res://Assets/Textures/minimap_node.png" id="1_phew5"]
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@@ -14,29 +14,29 @@ albedo_color = Color(0.356863, 0.87451, 0.94902, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ip8b2"]
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albedo_color = Color(0.356863, 0.87451, 0.94902, 1)
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[node name="Node3D" type="Node3D"]
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[node name="Node3D" type="Node3D" unique_id=1287204221]
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[node name="CSGBox3D2" type="CSGBox3D" parent="."]
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[node name="CSGBox3D2" type="CSGBox3D" parent="." unique_id=262480766]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.02, 0.625)
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size = Vector3(1.25, 0.04, 0.05)
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material = SubResource("StandardMaterial3D_xt3aj")
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[node name="CSGBox3D3" type="CSGBox3D" parent="."]
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[node name="CSGBox3D3" type="CSGBox3D" parent="." unique_id=633221520]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.02, -0.625)
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size = Vector3(1.25, 0.04, 0.05)
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material = SubResource("StandardMaterial3D_gbm1j")
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[node name="CSGBox3D4" type="CSGBox3D" parent="."]
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[node name="CSGBox3D4" type="CSGBox3D" parent="." unique_id=915532125]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.625, 0.02, 0)
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size = Vector3(0.05, 0.04, 1.3)
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material = SubResource("StandardMaterial3D_18qg8")
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[node name="CSGBox3D5" type="CSGBox3D" parent="."]
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[node name="CSGBox3D5" type="CSGBox3D" parent="." unique_id=781808395]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.625, 0.02, 0)
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size = Vector3(0.05, 0.04, 1.3)
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material = SubResource("StandardMaterial3D_ip8b2")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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[node name="Sprite3D" type="Sprite3D" parent="." unique_id=158460348]
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transform = Transform3D(4, 0, 0, 0, -1.74846e-07, 4, 0, -4, -1.74846e-07, 0, 0, 0)
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layers = 4
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texture_filter = 0
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