updated to godot 4.6
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@@ -15,9 +15,11 @@ dest_files=["res://.godot/imported/blowdart.glb-b661790394110324296923c044d93a7b
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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@@ -32,6 +34,9 @@ animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={
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"meshes": {
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"blowdart_Cube": {
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@@ -41,6 +46,7 @@ _subresources={
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"lods/normal_merge_angle": 60.0,
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"lods/normal_split_angle": 25.0,
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"save_to_file/enabled": false,
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"save_to_file/fallback_path": "",
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"save_to_file/make_streamable": "",
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"save_to_file/path": "res://blowdart.res"
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}
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