updated to godot 4.6
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://bod84abxnnmdo"]
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[gd_scene format=3 uid="uid://bod84abxnnmdo"]
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[ext_resource type="PackedScene" uid="uid://bidr1m71pajma" path="res://Scenes/Towers/projectile_tower.tscn" id="1_b7osn"]
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[ext_resource type="ArrayMesh" uid="uid://cbuu5w43qins8" path="res://Towers/BombLauncher/bombamodel.res" id="2_8yc3r"]
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@@ -9,20 +9,18 @@
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[sub_resource type="Resource" id="Resource_twicp"]
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script = ExtResource("2_kdbmn")
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damage = 0
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status_effects = Array[ExtResource("3_qwant")]([])
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metadata/_custom_type_script = "uid://djp7tepdsda8w"
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[node name="ProjectileTower" instance=ExtResource("1_b7osn")]
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[node name="ProjectileTower" unique_id=154897787 instance=ExtResource("1_b7osn")]
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script = ExtResource("2_qwant")
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effect = SubResource("Resource_twicp")
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[node name="Pitch" parent="." index="1"]
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[node name="Pitch" parent="." index="1" unique_id=2005074924]
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visible = false
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[node name="Yaw" parent="." index="2"]
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[node name="Yaw" parent="." index="2" unique_id=36855242]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0.386736, 0)
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mesh = ExtResource("2_8yc3r")
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[node name="SpawnAffect" parent="." index="6"]
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[node name="SpawnAffect" parent="." index="6" unique_id=595069188]
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spawn_scene = ExtResource("3_kdbmn")
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