updated to godot 4.6
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://clunpgm4plkar"]
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[gd_scene format=3 uid="uid://clunpgm4plkar"]
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[ext_resource type="PackedScene" uid="uid://bidr1m71pajma" path="res://Scenes/Towers/projectile_tower.tscn" id="1_743vv"]
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[ext_resource type="Script" uid="uid://djp7tepdsda8w" path="res://Scripts/effect.gd" id="2_exq6d"]
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@@ -8,25 +8,23 @@
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[sub_resource type="Resource" id="Resource_idxp2"]
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script = ExtResource("2_exq6d")
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damage = 0
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status_effects = Array[ExtResource("3_11qtm")]([])
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metadata/_custom_type_script = "uid://djp7tepdsda8w"
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[node name="ProjectileTower" instance=ExtResource("1_743vv")]
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[node name="ProjectileTower" unique_id=1889204567 instance=ExtResource("1_743vv")]
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effect = SubResource("Resource_idxp2")
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[node name="Pitch" parent="." index="1"]
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[node name="Pitch" parent="." index="1" unique_id=2005074924]
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visible = false
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[node name="Yaw" parent="." index="2"]
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[node name="Yaw" parent="." index="2" unique_id=36855242]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0.55964, 0)
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visible = false
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[node name="TargetFinder" parent="." index="5"]
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[node name="TargetFinder" parent="." index="5" unique_id=278878888]
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max_targets = 3
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[node name="SpawnAffect" parent="." index="6"]
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[node name="SpawnAffect" parent="." index="6" unique_id=595069188]
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spawn_scene = ExtResource("4_vxjrf")
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[node name="box_o_rockets" parent="." index="7" instance=ExtResource("5_5dmv2")]
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[node name="box_o_rockets" parent="." index="7" unique_id=1877495300 instance=ExtResource("5_5dmv2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.467609, 0)
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