updated to godot 4.6
This commit is contained in:
@@ -15,9 +15,11 @@ dest_files=["res://.godot/imported/sniper.glb-b7ef8a65504da7ca64186fee199a9b79.s
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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@@ -32,6 +34,9 @@ animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={
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"meshes": {
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"sniper_Cube_001": {
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@@ -41,6 +46,7 @@ _subresources={
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"lods/normal_merge_angle": 60.0,
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"lods/normal_split_angle": 25.0,
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"save_to_file/enabled": false,
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"save_to_file/fallback_path": "",
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"save_to_file/make_streamable": "",
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"save_to_file/path": "res://snipermodel.res"
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}
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Binary file not shown.
@@ -19,6 +19,8 @@ dest_files=["res://.godot/imported/snipertex.png-63879b30e7c396a57a3b1dc994dfea1
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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@@ -26,6 +28,10 @@ mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://0ucn7wvbq034"]
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[gd_scene format=3 uid="uid://0ucn7wvbq034"]
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[ext_resource type="PackedScene" uid="uid://43vmeyuurqfs" path="res://Scenes/Towers/direct_affect_tower.tscn" id="1_efbw8"]
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[ext_resource type="Resource" uid="uid://eb0by6ba1d43" path="res://Towers/Sniper/tower_stats.tres" id="3_a0vis"]
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@@ -8,16 +8,14 @@
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[sub_resource type="Resource" id="Resource_v635x"]
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script = ExtResource("3_pq66h")
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damage = 0
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status_effects = Array[ExtResource("4_6u8dx")]([])
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[node name="DirectAffectTower" instance=ExtResource("1_efbw8")]
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[node name="DirectAffectTower" unique_id=413188658 instance=ExtResource("1_efbw8")]
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stats = ExtResource("3_a0vis")
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effect = SubResource("Resource_v635x")
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[node name="Pitch" parent="." index="1"]
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[node name="Pitch" parent="." index="1" unique_id=2005074924]
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visible = false
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[node name="Yaw" parent="." index="2"]
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[node name="Yaw" parent="." index="2" unique_id=36855242]
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transform = Transform3D(0.48, 0, 0, 0, 0.48, 0, 0, 0, 0.48, 0, 3.0962, 0)
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mesh = ExtResource("4_156p4")
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@@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="CardText" load_steps=4 format=3 uid="uid://eb0by6ba1d43"]
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[gd_resource type="Resource" script_class="CardText" format=3 uid="uid://eb0by6ba1d43"]
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[ext_resource type="Script" uid="uid://bsuinotkvh7eu" path="res://Scripts/Resources/feature.gd" id="1_b3d4q"]
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[ext_resource type="Script" uid="uid://dg7gxxqfqxcmc" path="res://Scripts/Resources/card_text.gd" id="2_5j62t"]
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@@ -7,7 +7,6 @@
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[resource]
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script = ExtResource("2_5j62t")
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target_type = Array[int]([1, 2])
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energy_type = 0
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attributes = Dictionary[String, float]({
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"Damage": 20.0,
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"Fire Delay": 2.0,
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