updated to godot 4.6
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@@ -1,14 +1,14 @@
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[gd_scene load_steps=3 format=3 uid="uid://42dsbdlkvbfq"]
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[gd_scene format=3 uid="uid://42dsbdlkvbfq"]
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[ext_resource type="PackedScene" uid="uid://cjc1yge0o0xxr" path="res://Tree1/tree1.glb" id="1_nd06h"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_7ooih"]
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size = Vector3(3.2922363, 10.074348, 3.1652832)
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[node name="Node3D" type="StaticBody3D"]
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[node name="Node3D" type="StaticBody3D" unique_id=2012240654]
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[node name="tree1" parent="." instance=ExtResource("1_nd06h")]
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[node name="tree1" parent="." unique_id=21816664 instance=ExtResource("1_nd06h")]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1803790573]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.025512695, 5.045841, 0.037963867)
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shape = SubResource("BoxShape3D_7ooih")
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@@ -1,4 +1,4 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://cvpln4e4e8fe2"]
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[gd_resource type="ShaderMaterial" format=3 uid="uid://cvpln4e4e8fe2"]
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[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_yy13x"]
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[ext_resource type="Texture2D" uid="uid://cat5o8mesmnpj" path="res://Tree1/tree1_tree1_leaf.png" id="2_0kunm"]
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@@ -1,4 +1,4 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://dgkyl751a1muh"]
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[gd_resource type="ShaderMaterial" format=3 uid="uid://dgkyl751a1muh"]
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[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_84kqg"]
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[ext_resource type="Texture2D" uid="uid://dovi2js4g7jnu" path="res://Tree1/tree1_tree1_bark.png" id="2_s6boq"]
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