updated to godot 4.6

This commit is contained in:
2026-01-28 13:42:26 +11:00
parent 5bbc2c0cb0
commit 6f1105cdbe
795 changed files with 5616 additions and 2077 deletions

View File

@@ -1,11 +1,11 @@
[gd_scene load_steps=3 format=3 uid="uid://cqtew0t8sttpm"]
[gd_scene format=3 uid="uid://cqtew0t8sttpm"]
[ext_resource type="Script" uid="uid://blt7umrgo3tfh" path="res://UI/DamageParticle/damage_particle.gd" id="1_lgvaq"]
[sub_resource type="ViewportTexture" id="ViewportTexture_ppqlh"]
viewport_path = NodePath("SubViewport")
[node name="Node3D" type="Sprite3D"]
[node name="Node3D" type="Sprite3D" unique_id=1014123125]
pixel_size = 0.005
billboard = 1
no_depth_test = true
@@ -15,12 +15,12 @@ render_priority = 1
texture = SubResource("ViewportTexture_ppqlh")
script = ExtResource("1_lgvaq")
[node name="SubViewport" type="SubViewport" parent="."]
[node name="SubViewport" type="SubViewport" parent="." unique_id=1770696222]
transparent_bg = true
size = Vector2i(172, 57)
render_target_update_mode = 4
[node name="Label" type="Label" parent="SubViewport"]
[node name="Label" type="Label" parent="SubViewport" unique_id=1905792669]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0