updated to godot 4.6
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@@ -1,10 +1,10 @@
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[gd_scene load_steps=4 format=3 uid="uid://hjq3nrnumklp"]
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[gd_scene format=3 uid="uid://hjq3nrnumklp"]
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[ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="1_x8m88"]
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[ext_resource type="Script" uid="uid://bf06es50d0flv" path="res://UI/EnemyHealthBar/health_bar.gd" id="2_m8c1f"]
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[ext_resource type="Gradient" uid="uid://dx7auy3oqw82t" path="res://UI/EnemyHealthBar/health_bar_gradient.tres" id="3_dpmma"]
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[node name="HealthBar" type="TextureProgressBar"]
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[node name="HealthBar" type="TextureProgressBar" unique_id=411371062]
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offset_right = 200.0
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offset_bottom = 200.0
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grow_horizontal = 2
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@@ -17,7 +17,7 @@ tint_progress = Color(0, 1, 0, 1)
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script = ExtResource("2_m8c1f")
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health_bar_gradient = ExtResource("3_dpmma")
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[node name="PreviousHealthBar" type="TextureProgressBar" parent="."]
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[node name="PreviousHealthBar" type="TextureProgressBar" parent="." unique_id=1404467934]
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z_index = -1
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layout_mode = 0
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offset_right = 200.0
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