updated to godot 4.6

This commit is contained in:
2026-01-28 13:42:26 +11:00
parent 5bbc2c0cb0
commit 6f1105cdbe
795 changed files with 5616 additions and 2077 deletions

View File

@@ -1,10 +1,10 @@
[gd_scene load_steps=4 format=3 uid="uid://hjq3nrnumklp"]
[gd_scene format=3 uid="uid://hjq3nrnumklp"]
[ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="1_x8m88"]
[ext_resource type="Script" uid="uid://bf06es50d0flv" path="res://UI/EnemyHealthBar/health_bar.gd" id="2_m8c1f"]
[ext_resource type="Gradient" uid="uid://dx7auy3oqw82t" path="res://UI/EnemyHealthBar/health_bar_gradient.tres" id="3_dpmma"]
[node name="HealthBar" type="TextureProgressBar"]
[node name="HealthBar" type="TextureProgressBar" unique_id=411371062]
offset_right = 200.0
offset_bottom = 200.0
grow_horizontal = 2
@@ -17,7 +17,7 @@ tint_progress = Color(0, 1, 0, 1)
script = ExtResource("2_m8c1f")
health_bar_gradient = ExtResource("3_dpmma")
[node name="PreviousHealthBar" type="TextureProgressBar" parent="."]
[node name="PreviousHealthBar" type="TextureProgressBar" parent="." unique_id=1404467934]
z_index = -1
layout_mode = 0
offset_right = 200.0