updated to godot 4.6

This commit is contained in:
2026-01-28 13:42:26 +11:00
parent 5bbc2c0cb0
commit 6f1105cdbe
795 changed files with 5616 additions and 2077 deletions

View File

@@ -1,8 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://b5hp43bm07b8a"]
[gd_scene format=3 uid="uid://b5hp43bm07b8a"]
[ext_resource type="Script" uid="uid://b0h5oewxd48lv" path="res://UI/Menus/GameEndScreen/enemy_row.gd" id="1_th4b3"]
[node name="EnemyRow" type="VBoxContainer" node_paths=PackedStringArray("wave_label", "enemy_hbox")]
[node name="EnemyRow" type="VBoxContainer" unique_id=1785212437 node_paths=PackedStringArray("wave_label", "enemy_hbox")]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@@ -12,9 +12,9 @@ script = ExtResource("1_th4b3")
wave_label = NodePath("WaveLabel")
enemy_hbox = NodePath("Enemies")
[node name="WaveLabel" type="Label" parent="."]
[node name="WaveLabel" type="Label" parent="." unique_id=751370519]
layout_mode = 2
text = "LABEL_WAVE"
[node name="Enemies" type="HBoxContainer" parent="."]
[node name="Enemies" type="HBoxContainer" parent="." unique_id=1511803695]
layout_mode = 2