updated to godot 4.6
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://df27vi4stdgjx"]
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[gd_scene format=3 uid="uid://df27vi4stdgjx"]
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[ext_resource type="PackedScene" uid="uid://b7nargdyg28fj" path="res://Scenes/Weapons/weapon.tscn" id="1_533eh"]
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[ext_resource type="Script" uid="uid://bg8jqsqf83tbf" path="res://Weapons/Ascension/ascension_weapon.gd" id="2_s1gtk"]
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@@ -9,9 +9,9 @@
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atlas = ExtResource("4_evfnb")
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region = Rect2(0, 0, 64, 64)
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[node name="Weapon" instance=ExtResource("1_533eh")]
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[node name="Weapon" unique_id=106696861 instance=ExtResource("1_533eh")]
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script = ExtResource("2_s1gtk")
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stats = ExtResource("3_s1gtk")
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[node name="Sprite3D" parent="." index="0"]
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[node name="Sprite3D" parent="." index="0" unique_id=1457062627]
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texture = SubResource("AtlasTexture_4kfie")
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