updated to godot 4.6
This commit is contained in:
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/g_assault.png-ac036fe68b061c3981bb7c49d4a5a4c
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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@@ -25,6 +27,10 @@ mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://bn3t6sjupdxgi"]
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[gd_scene format=3 uid="uid://bn3t6sjupdxgi"]
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[ext_resource type="Script" uid="uid://bp3o5klntwmhd" path="res://Scripts/Weapons/hitscan_weapon.gd" id="1_yvp43"]
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[ext_resource type="Resource" uid="uid://smctw4ogm4rx" path="res://Weapons/Assault/weapon_stats.tres" id="2_2k4c7"]
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@@ -10,7 +10,7 @@ random_pitch = 1.1
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streams_count = 1
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stream_0/stream = ExtResource("2_5wfsb")
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[node name="Rifle" type="Node3D" node_paths=PackedStringArray("raycast", "audio_player", "recharge_timer")]
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[node name="Rifle" type="Node3D" unique_id=1518167828 node_paths=PackedStringArray("raycast", "audio_player", "recharge_timer")]
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script = ExtResource("1_yvp43")
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raycast = NodePath("RayCast3D")
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stats = ExtResource("2_2k4c7")
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@@ -18,21 +18,21 @@ audio_player = NodePath("AudioStreamPlayer3D")
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recharge_timer = NodePath("Timer")
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metadata/_custom_type_script = "uid://bp3o5klntwmhd"
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[node name="RayCast3D" type="RayCast3D" parent="."]
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[node name="RayCast3D" type="RayCast3D" parent="." unique_id=1349784403]
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target_position = Vector3(0, 0, -1)
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collision_mask = 4
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[node name="Timer" type="Timer" parent="."]
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[node name="Timer" type="Timer" parent="." unique_id=2110782459]
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wait_time = 4.0
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one_shot = true
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="." unique_id=2124501556]
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stream = SubResource("AudioStreamRandomizer_1hdrg")
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bus = &"SFX"
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[node name="Gun Thing" parent="." instance=ExtResource("3_2k4c7")]
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[node name="Gun Thing" parent="." unique_id=1024288520 instance=ExtResource("3_2k4c7")]
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[node name="Cube_001" parent="Gun Thing" index="0"]
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[node name="Cube_001" parent="Gun Thing" index="0" unique_id=1455961016]
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layers = 2
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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@@ -19,6 +19,8 @@ dest_files=["res://.godot/imported/rifle_tex.png-066373a8f602fd3a3436ea7b29f3f62
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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@@ -26,6 +28,10 @@ mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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@@ -1,10 +1,7 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://bjdi4f801k0xt"]
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[gd_resource type="ShaderMaterial" format=3 uid="uid://bjdi4f801k0xt"]
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[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_r6w0r"]
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[ext_resource type="Texture2D" uid="uid://u8p3xcl3gvie" path="res://Weapons/Assault/rifle_tex.png" id="2_kbuty"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_r6w0r")
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shader_parameter/albedo = ExtResource("2_kbuty")
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shader_parameter/alpha_scissor = 0.5
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@@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="CardText" load_steps=4 format=3 uid="uid://smctw4ogm4rx"]
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[gd_resource type="Resource" script_class="CardText" format=3 uid="uid://smctw4ogm4rx"]
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[ext_resource type="Script" uid="uid://bsuinotkvh7eu" path="res://Scripts/Resources/feature.gd" id="1_vqq5l"]
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[ext_resource type="Script" uid="uid://dg7gxxqfqxcmc" path="res://Scripts/Resources/card_text.gd" id="2_k26ta"]
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