updated to godot 4.6
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@@ -1,11 +1,10 @@
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[gd_resource type="Resource" script_class="CardText" load_steps=3 format=3 uid="uid://c6e50linnk2i7"]
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[gd_resource type="Resource" script_class="CardText" format=3 uid="uid://c6e50linnk2i7"]
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[ext_resource type="Script" uid="uid://bsuinotkvh7eu" path="res://Scripts/Resources/feature.gd" id="1_uay7i"]
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[ext_resource type="Script" uid="uid://dg7gxxqfqxcmc" path="res://Scripts/Resources/card_text.gd" id="2_lbj0i"]
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[resource]
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script = ExtResource("2_lbj0i")
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target_type = Array[int]([])
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energy_type = 1
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attributes = Dictionary[String, float]({
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"Damage": 0.0,
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@@ -13,5 +12,4 @@ attributes = Dictionary[String, float]({
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"Fire Delay": 0.8,
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"Range": 15.0
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})
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features = Array[ExtResource("1_uay7i")]([])
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text = "DESC_WEAPON_POISON"
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