updated to godot 4.6
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://dkxi1ssoa44jn"]
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[gd_scene format=3 uid="uid://dkxi1ssoa44jn"]
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[ext_resource type="PackedScene" uid="uid://difwo7wlyqr3h" path="res://Scenes/Weapons/hitscan_weapon.tscn" id="1_fwlu5"]
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[ext_resource type="Resource" uid="uid://cj2x1jvo8l4ot" path="res://Weapons/Gatling/weapon_stats.tres" id="2_fnyjd"]
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@@ -6,7 +6,7 @@
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[ext_resource type="Texture2D" uid="uid://dkb8e0uu5vikw" path="res://Weapons/Gatling/accelerator.png" id="4_gi42y"]
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[ext_resource type="AudioStream" uid="uid://dknygn5eyuhxt" path="res://Audio/shot1.wav" id="5_gelfi"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_0im1y"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_aeleg"]
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resource_local_to_scene = true
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atlas = ExtResource("4_gi42y")
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region = Rect2(0, 0, 64, 64)
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@@ -16,12 +16,12 @@ random_pitch = 1.1
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streams_count = 1
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stream_0/stream = ExtResource("5_gelfi")
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[node name="WeaponGatling" instance=ExtResource("1_fwlu5")]
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[node name="WeaponGatling" unique_id=311520343 instance=ExtResource("1_fwlu5")]
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script = ExtResource("2_wm4al")
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stats = ExtResource("2_fnyjd")
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[node name="Sprite3D" parent="." index="0"]
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texture = SubResource("AtlasTexture_0im1y")
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[node name="Sprite3D" parent="." index="0" unique_id=1457062627]
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texture = SubResource("AtlasTexture_aeleg")
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[node name="AudioStreamPlayer3D" parent="." index="5"]
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[node name="AudioStreamPlayer3D" parent="." index="5" unique_id=1246168083]
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stream = SubResource("AudioStreamRandomizer_778e1")
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