updated to godot 4.6
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://yymj42pp6v1t"]
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[gd_scene format=3 uid="uid://yymj42pp6v1t"]
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[ext_resource type="PackedScene" uid="uid://dp4gfr5h0tbcd" path="res://Scenes/Weapons/shapecast_weapon.tscn" id="1_du35a"]
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[ext_resource type="Script" uid="uid://d1lqdrh65prrr" path="res://Weapons/Reactor/weapon_reactor.gd" id="2_oe7hd"]
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@@ -7,7 +7,7 @@
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[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://Weapons/GlueLauncher/glue_gun.png" id="5_bawfy"]
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[ext_resource type="Material" uid="uid://bjab6t4n0s5ac" path="res://Weapons/Reactor/radiation_particles.tres" id="6_0sgt1"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_0dpt5"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_7xflc"]
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resource_local_to_scene = true
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atlas = ExtResource("5_bawfy")
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region = Rect2(0, 0, 64, 64)
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@@ -19,14 +19,14 @@ vertex_color_use_as_albedo = true
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[sub_resource type="BoxMesh" id="BoxMesh_5o1ws"]
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material = SubResource("StandardMaterial3D_l4nsh")
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[node name="ReactorWeapon" instance=ExtResource("1_du35a")]
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[node name="ReactorWeapon" unique_id=1733534343 instance=ExtResource("1_du35a")]
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script = ExtResource("2_oe7hd")
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status_stats = ExtResource("3_hsfwd")
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stats = ExtResource("4_83mkk")
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[node name="Sprite3D" parent="." index="0"]
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texture = SubResource("AtlasTexture_0dpt5")
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[node name="Sprite3D" parent="." index="0" unique_id=1457062627]
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texture = SubResource("AtlasTexture_7xflc")
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[node name="GPUParticles3D" parent="ShapeCast3D" index="0"]
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[node name="GPUParticles3D" parent="ShapeCast3D" parent_id_path=PackedInt32Array(1138406404) index="0" unique_id=1743469147]
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process_material = ExtResource("6_0sgt1")
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draw_pass_1 = SubResource("BoxMesh_5o1ws")
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