updated to godot 4.6
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=4 uid="uid://n8ab1cy7ordc"]
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[gd_scene format=4 uid="uid://n8ab1cy7ordc"]
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[ext_resource type="Script" uid="uid://cr6hn1pbu35o1" path="res://card_model/3d_card.gd" id="1_o6jcx"]
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[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="2_o6jcx"]
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@@ -13,10 +13,6 @@ roughness = 0.5
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_bdeaa"]
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render_priority = 0
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shader = ExtResource("2_o6jcx")
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shader_parameter/affine_mapping = true
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shader_parameter/alpha_scissor = 0.5
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shader_parameter/jitter = 0.25
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shader_parameter/resolution = Vector2i(320, 240)
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[sub_resource type="ArrayMesh" id="ArrayMesh_0gfbg"]
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_surfaces = [{
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@@ -98,53 +94,31 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_gxum5")
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[sub_resource type="ViewportTexture" id="ViewportTexture_bm66m"]
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viewport_path = NodePath("SubViewport")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ld374"]
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resource_local_to_scene = true
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render_priority = 0
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shader = ExtResource("2_o6jcx")
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shader_parameter/affine_mapping = false
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shader_parameter/albedo = SubResource("ViewportTexture_bm66m")
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shader_parameter/alpha_scissor = 0.5
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shader_parameter/jitter = 0.25
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shader_parameter/resolution = Vector2i(320, 240)
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[sub_resource type="Gradient" id="Gradient_bvqyy"]
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resource_local_to_scene = true
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offsets = PackedFloat32Array(0)
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colors = PackedColorArray(0.844882, 0.457393, 0.0915536, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_8q1at"]
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gradient = SubResource("Gradient_bvqyy")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_cuxkc"]
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resource_local_to_scene = true
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render_priority = 0
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shader = ExtResource("2_o6jcx")
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shader_parameter/affine_mapping = true
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shader_parameter/albedo = SubResource("GradientTexture1D_8q1at")
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shader_parameter/alpha_scissor = 0.5
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shader_parameter/jitter = 0.25
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shader_parameter/resolution = Vector2i(320, 240)
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[node name="3DCard" type="Node3D" node_paths=PackedStringArray("card_in_hand", "mesh")]
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[node name="3DCard" type="Node3D" unique_id=1654548650 node_paths=PackedStringArray("card_in_hand", "mesh")]
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script = ExtResource("1_o6jcx")
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card_in_hand = NodePath("SubViewport/Node2D")
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mesh = NodePath("card_model/Cube")
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[node name="card_model" type="Node3D" parent="."]
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[node name="card_model" type="Node3D" parent="." unique_id=1348296674]
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[node name="Cube" type="MeshInstance3D" parent="card_model"]
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[node name="Cube" type="MeshInstance3D" parent="card_model" unique_id=1142198663]
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layers = 2
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mesh = SubResource("ArrayMesh_4sds6")
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skeleton = NodePath("")
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surface_material_override/0 = SubResource("ShaderMaterial_ld374")
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surface_material_override/1 = SubResource("ShaderMaterial_cuxkc")
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[node name="SubViewport" type="SubViewport" parent="."]
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[node name="SubViewport" type="SubViewport" parent="." unique_id=2134221804]
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size = Vector2i(304, 448)
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[node name="Node2D" parent="SubViewport" instance=ExtResource("3_bnh6n")]
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[node name="Node2D" parent="SubViewport" unique_id=1251664599 instance=ExtResource("3_bnh6n")]
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position = Vector2(-80, -32)
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