updated to godot 4.6
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=2 format=3 uid="uid://d1srd60cohcdj"]
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[gd_scene format=3 uid="uid://d1srd60cohcdj"]
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[ext_resource type="Material" uid="uid://cfv5g36sjq3bo" path="res://tile.tres" id="1_4v084"]
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[node name="CSGPolygon3D" type="CSGPolygon3D"]
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[node name="CSGPolygon3D" type="CSGPolygon3D" unique_id=1752224390]
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polygon = PackedVector2Array(0.0272499, 0.0545001, 0.0586923, 0.00419231, 0.0314424, -0.039827, -0.0335385, -0.0440193, -0.0670769, 0.00209616, -0.0314423, 0.0545001)
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mode = 2
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path_node = NodePath("..")
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