pathfinding rework for now
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19
main.gd
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19
main.gd
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class_name Main
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extends SubViewportContainer
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var loaded: bool = false
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func _ready() -> void:
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ResourceLoader.load_threaded_request("res://Scenes/Menus/MainMenu/main_menu.tscn")
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func _process(delta: float) -> void:
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if !loaded:
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var progress: Array = []
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ResourceLoader.load_threaded_get_status("res://Scenes/Menus/MainMenu/main_menu.tscn", progress)
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$SubViewport/ProgressBar.value = progress[0] * 100.0
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if progress[0] >= 1.0:
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$SubViewport/ProgressBar.queue_free()
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var main_menu: PackedScene = ResourceLoader.load_threaded_get("res://Scenes/Menus/MainMenu/main_menu.tscn")
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$SubViewport/Node.add_child(main_menu.instantiate())
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loaded = true
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