fixed building walls and moving cassettes around
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@@ -116,6 +116,7 @@ func spawn_level(scene: PackedScene) -> void:
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level = scene.instantiate() as Level
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var flow_field: FlowField = FlowField.new()
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level.flow_field = flow_field
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level.name = "level"
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level.add_child(flow_field)
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flow_field.data = FlowFieldTool.load_flow_field_from_disc(level_config.zone.flow_field_data_path)
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level.load_flow_field()
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