added some translation keys
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@@ -19,7 +19,7 @@ size = Vector3(1, 0.25274658, 1.2819824)
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radius = 0.19042969
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height = 0.7624512
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[node name="Skitter" type="CharacterBody3D" unique_id=1710427344 node_paths=PackedStringArray("status_manager", "movement_controller", "d_n", "health_bar") groups=["Enemies"]]
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[node name="Skitter" type="CharacterBody3D" unique_id=1710427344 node_paths=PackedStringArray("status_manager", "movement_controller", "d_n", "health_bar", "model") groups=["Enemies"]]
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collision_layer = 4
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collision_mask = 0
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script = ExtResource("1_8k5ts")
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@@ -28,6 +28,7 @@ movement_controller = NodePath("PathingController")
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d_n = NodePath("Node3D")
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corpse_scene = ExtResource("2_vl30x")
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health_bar = NodePath("SubViewport/HealthBar")
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model = NodePath("mdl_skitter")
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metadata/_custom_type_script = "uid://ejqql2660u6h"
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[node name="HealthBar" type="Sprite3D" parent="." unique_id=395203513]
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@@ -75,15 +76,15 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.39813, 0)
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[node name="mdl_skitter" parent="." unique_id=1753143851 instance=ExtResource("7_pxxbh")]
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[node name="Skeleton3D" parent="mdl_skitter/Armature" parent_id_path=PackedInt32Array(1753143851, 1635157965) index="0" unique_id=1089123257]
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[node name="Skeleton3D" parent="mdl_skitter/Armature" parent_id_path=PackedInt32Array(1753143851, 181874703) index="0" unique_id=1683908579]
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bones/1/rotation = Quaternion(-0.32276848, -0.08836041, 0.37510455, 0.86447066)
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bones/3/rotation = Quaternion(0.05774434, -0.027616108, 0.8835519, 0.46393853)
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bones/5/rotation = Quaternion(0.27334806, -0.034516517, 0.89473575, 0.3514789)
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bones/7/rotation = Quaternion(-0.34224942, 0.09999892, -0.3036359, 0.8835558)
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bones/9/rotation = Quaternion(-0.19445433, 0.17105538, -0.5590174, 0.7876719)
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bones/11/rotation = Quaternion(-0.28836852, -0.021420462, 0.89958346, -0.32731378)
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bones/3/rotation = Quaternion(0.06005325, -0.026217883, 0.88538456, 0.46021783)
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bones/5/rotation = Quaternion(0.27340084, -0.034470994, 0.8947543, 0.35139534)
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bones/7/rotation = Quaternion(-0.34211865, 0.09991861, -0.3041486, 0.8834392)
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bones/9/rotation = Quaternion(-0.19451223, 0.17108603, -0.55891204, 0.7877258)
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bones/11/rotation = Quaternion(-0.29005635, -0.019931562, 0.90007704, -0.32454818)
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[node name="AnimationPlayer" parent="mdl_skitter" index="1" unique_id=966022087]
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[node name="AnimationPlayer" parent="mdl_skitter" index="1" unique_id=1337990875]
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autoplay = &"Walk"
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[node name="Hitbox" type="CollisionShape3D" parent="." unique_id=438909712]
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