added some translation keys
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@@ -12,7 +12,7 @@ func apply_effect(effect: Effect, targets: Array[EnemyController]) -> void:
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for target: EnemyController in targets:
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var projectile: Projectile = spawn_scene.instantiate() as Projectile
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if projectile is HomingProjectile:
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projectile.target = target
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projectile.target = target.model
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projectile.position = tower.yaw_model.global_position
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projectile.effect = effect
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projectile.direction = -tower.yaw_model.global_transform.basis.z
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