added some translation keys
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@@ -21,7 +21,7 @@ func hide_card_name() -> void:
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func set_card(new_card: Card, side: bool) -> void:
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card = new_card
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side_a = side
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side_a = !side
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card_name_label.text = tr(card.display_name)
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card_description_label.text = process_card_text(card.tower_stats.tower_features_applied()) if side_a else process_card_text(card.weapon_stats.weapon_features_applied())
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populate_features()
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