some ui improvements
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@@ -20,13 +20,17 @@ albedo_color = Color(0.462745, 0.439216, 0.415686, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t32n1"]
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albedo_color = Color(0.462745, 0.439216, 0.415686, 1)
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[node name="Node3D" type="StaticBody3D" node_paths=PackedStringArray("inventory", "block", "collider", "minimap_icon", "north_mesh", "south_mesh", "east_mesh", "west_mesh", "north_collider", "south_collider", "east_collider", "west_collider")]
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[node name="Node3D" type="StaticBody3D" node_paths=PackedStringArray("inventory", "block", "collider", "minimap_icon", "north_icon", "south_icon", "east_icon", "west_icon", "north_mesh", "south_mesh", "east_mesh", "west_mesh", "north_collider", "south_collider", "east_collider", "west_collider")]
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collision_layer = 17
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script = ExtResource("1_tghvd")
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inventory = NodePath("Inventory")
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block = NodePath("MeshInstance3D")
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collider = NodePath("CollisionShape3D")
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minimap_icon = NodePath("MinimapIcon")
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north_icon = NodePath("North/NorthMinimapIcon")
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south_icon = NodePath("South/SouthMinimapIcon")
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east_icon = NodePath("East/EastMinimapIcon")
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west_icon = NodePath("West/WestMinimapIcon")
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north_mesh = NodePath("North")
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south_mesh = NodePath("South")
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east_mesh = NodePath("East")
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